When it comes to puzzle games, to include many of them moving blocks. Each player must be familiar with the concept of Tetris. Over the years we moved, blocks, blocks, blocks, rotating blocks coincide with matching colors and so on. However, I remember a party of the right of us was pushing and pulling blocks are not to look down (try to cover my bases on this one, but I'm sure, made j 'I've missed something).This is where today's game comes into play, blocks it by going to clarify one thing, but it helps to create platforms is another story. Let's see how the concept Pushmo rate for the Nintendo 3DS.
Although Pushmo is a puzzle game, there's some history behind it. An old ... Man, that has created really have no idea what should be the characters of this game, the name of the Pope Blox is a place called Pushmo Park, which is filled with pushmos.The best way to describe a pushmo is a type of puzzle blocks which can push and pull you to play ... Well, at least in regard to a child. Blox Papa and his wife never had children of their own, Pushmo Park was a place for children and families to have fun and enjoy themselves created. Sounds like fun. All the parks near my home had swings and slides. I want to play a giant jigsaw puzzle box, but I digress. However, some children were trapped in the pushmos. How come I have no idea. The goal is to save all the children, or get a checkered flag at certain stages (I have not seen it, but it is spoken in the tutorials), pushing and pulling pushmos to achieve the goal. Sounds easy?
The first eighteen puzzles serve as guidance on how the game works. Each block can have three possible block lengths (if that makes sense without seeing it). If we can take on one side of a block can also drag. However, you can not have a block that is, a block and you can not, if he could bring down the block you are standing. The "Basic Lessons" as they are called, are not too difficult to pass. After that, the puzzles are starting more and more difficult and requires deep thought for some of them. From what I've seen, there are three kinds of puzzles, you'll find groups: lessons, challenges, and murals. Basic lessons you teach (determined lightweight PIM) behind the scenes at how the game works, as mentioned above, during the extended teaching a range of gadgets led to the puzzle that makes the game not feel too repetitive. To deform the gadgets of shafts, the whole puzzle (if not well blocked by blocks) and switch that will make all the blocks of the same color as the switch to three rooms. Challenges bring your knowledge and skills to solve puzzles test. Some of the early challenges are not too bad, but can later downright angry ... that is, until the solution was directly in front of you to learn all the time (believe me, I had several such moments). Finally, the wall paintings puzzles that are in a specific way, from basic forms of Nintendo characters like Mario or 3DS.
As puzzle games go, make from time to time by each other, and in this game, you can simply some puzzles where you have to reboot to ruin. Well, this problem solves Pushmo in two ways. The first is the ability to go back in time. If you're stuck and you just want the last game or two that simply does not hold the L button to go back in time a bit so that you the trip, he did regret to remove. Note that you do not rewind again. However, there is another way to rewind things and it will completely reset the entire puzzle. Each step includes a red and yellow arrow to the right, where to start. Jump on this button, press all the blocks back into their original position, if you really get mixed up his original plan or not. Believe me, I have this button more than once ... in the same puzzle. However, if you're stuck on a puzzle, there is a way to jump. If you pause the game, you will be an option to "jump into the next" to see, but first it is gray, so it can not be used immediately. If you spend a few minutes and still confused, pause the game and see if the option is available. If so, please leave behind the puzzle and go to the next.
If you take a break from solving puzzles, why not your own? Pushmo study option allows you to create your own puzzles pushmo, a copy of Blox pushmo dissolved or Dad worked on (to solve a puzzle, sometimes the message that a new study pushmo ready, you can see) or a copy using a QR code. First, you can create a 16x16 pushmo blocks only, but later after removing some of the puzzles, you can open the two above-mentioned equipment, plus great puzzles (up to 32x32).Once you have completed your pushmo, you can test to make sure it is actually solvable. Then you can play your pushmo and for themselves. Once you solve your pushmo, you can create a QR code so others can try to solve your pushmo.Note that it is still not resolved yet QR code pushmo, do not try to create an insoluble pushmo keep your friends for a ride.
That's all there is to it. Pushmo is a simple game, but addictive puzzle game. Some of the early puzzles are not too difficult (in fact, some of the puzzles were easy to remove later), but later puzzles, you'll think it's not a game, you can clean one or two hours, especially since more than 200 already in the game (not counting the ones you create yourself). It also provides the opportunity to create their own kind of pushmos to the replay value because you can copy new pushmo with QR codes, or just have fun and create your own. The only thing I had taken a co-op. For me it would be impressive for a team with a friend to solve pushmos really good, but it's just a minor complaint. While Pushmo may not be for the hardcore gamers just interested in shooting and killing everything that moves is an entertaining game, after a long day at work and relax, where I work, it was a good way to relieve stress of the day.